AVant Demo
Demonstration of some of the features available in AVant System.
AVant is a robotics system developed from scratch in C++.
(Linux/Android/Web)
Robot Demo #1
A short resume of a little AVant robot with different combinations of features.
It includes Artificial Intelligence, Augmented Reality, Remote Control and Live 3D Video.
(Linux/Android/Web)
Robot Demo #2
Short video showing the simulator created for one of the AVant robotic prototypes.
(Linux/Android/Web)
BugFix Demo
Demonstration of one of my 3D engines, this time written in WebGL.
Quite cheesy, as it asks for the end of the wars, something probably impossible considering the selfish nature of us human beings.
If you have a power gaming machine, you can watch it in real-time here: BugFix(Web)
Ruins Fly Demo
An initial game prototype with a flying hero, done in Unreal5.
(Windows/Linux, ~100mb)
Termosphere VR
A small gravityless VR game done with Unreal5, where the player needs to fly against time to score goals.
(PCVR, Oculus Quest1/2, ~50mb)
Intelicam
Artificial Intelligence based hybrid DVR. This system can monitor and record multiple cameras in real-time, while detecting people on them.
(Windows/Linux)
EEG Reader
This is one experiment using an EEG headset to read mind waves. Could be used in some Artificial Intelligence research where these readings could be used to train a neural network to recognize thoughts.
(Linux)
Etherea1 VR Demo #1
A more advanced prototype -- this time in glorious Virtual Reality -- using my Etherea1 Technology to create fully sized, incredibly detailed and visitable planets in real-time.
Some of the gameplay was implemented as a proof of concept.
(Oculus Rift, Windows)
Etherea1 Demo #1
A C++, insanely compressed 64 kilobytes demo made with my Etherea1 Technology. Etherea1 can generate infinite full-sized planet variations in real-time.
This technology was created in 2009, and it took about one year on and off to 'finish'. Etherea1 is a fully procedural planetary technology which requires ridiculously small storage space.
(Windows, 64kb)
Rebels Racing 3D
A small, fast paced Windows racing game with spaceships around an accidented terrain. Created in 2006, with C#/XNA. A simple and terrain specialized 3D engine was built over Microsoft's XNA Technology, which included Quadtree LOD and procedural terrain generation. This capture has no sounds, but the game was full of sounds and music. At that time there was also a build for XBox360, which is now lost. Warning: this game is very hard and tuned for gamepad use!
(Windows, XBOX360, ~22mb)
GP3 Automotive Player
Multimedia player for automotives which plays many media types (mp3, mod, avi, others). I created this app in 2013. This one was developed in C++ for Windows CE 5.0+. I also used a few libraries and dlls to make it easier to decode the many different media types. Please note that this is for automotive multimedia devices with WinCE, and you have to hack it to install this program.
(WinCE, ~4mb)
Aery 4kb Demo
Real-time 3D demo in 4 kilobytes, implementing a GPU distance field marcher (a specialized ray tracer). It is written in C++ and GLSL. The final compiled executable has 4 kilobytes only. Ranked first place at 'Kindergarten 2013 intro competition', at Norway. IMPORTANT! This is a highly compressed executable, and some anti-virus may flag it as malicious, but it is not!
(Windows, 4kb)
Mnist
The classical mnist digits recognition, but with a neural network library built from scratch, supporting sigmoids and feedback-propagation.
(Windows/Linux, ~20mb)